Valve’s new Steam Machine base model is priced at $1,049, while the 2TB version reaches $1,349, notably higher than consoles such as the PS5 and Xbox and nearly approaching the cost of a similarly configured DIY PC.
Valve explained that rising memory and component prices have fundamentally changed hardware pricing logic, with the company selling near cost and first-batch production forced to be reduced.

June 24 reported that the Steam Machine, a highly anticipated new hardware product for the 2026 gaming industry, has ultimately delivered pricing under the backdrop of a “memory crisis” that satisfies neither manufacturers nor consumers.
Valve, the parent company of Steam, the world’s largest PC game distribution platform, announced this week that the 512GB base model of the 6-inch cube console is priced at $1,049. If storage is increased to 2TB, the price rises to $1,349 (approximately RMB 9,139).
(Source: Announcement)
Although a $1,000 price tag is not inherently high in today’s consumer electronics market, where new products often cost tens of thousands, the issue lies in what configuration this expenditure can purchase.
Among competing game consoles, the PS5, which is close in performance to the Steam Machine, is priced at $600, Sony’s flagship PS5 Pro is priced at $900, and Microsoft’s main product, the Xbox Series X, is priced at $650. All of these products have recently raised their listed prices due to storage price increases.
What puzzles the market even more is that Valve’s pricing seems to differ little from consumers building a PC themselves.
According to reviews from tech media, based on the Steam Machine’s configuration list, purchasing a similarly performing 6-core AMD CPU and an AMD GPU with 8GB VRAM in the retail market, plus a single 16GB DDR5 memory module and a 512GB SSD, costs about $700 in total, leaving nearly $300 for components such as the motherboard, power supply, and cooler.
Considering that Valve’s entire product lineup is almost entirely custom-procured, its bargaining power is inevitably stronger than that of individual consumers. The only difference is that off-the-shelf products cannot achieve the ultimate chassis size and fit all components into a six-by-six-inch cube.
(Source: Product demonstration page)
Regarding pricing, Valve also explained in official announcements and media statements that as the pricing rules of the consumer electronics market have been overturned (hardware would become cheaper as new technologies emerge), the latest price reflects the price at which the company can secure components within the most recent six months, and therefore this price also “reflects the current state of global manufacturing.”
Valve also stated that supply conditions have been similarly affected by price increases. For a period of time, the company found that “no matter what price was offered, it was completely impossible to procure certain components,” which also limited initial production volumes.
Regarding comparisons with competitors that offer “worse performance at higher prices,” Valve responded that this is because the company does not sell machines at a loss like its competitors do. In its statement, the company wrote: “When some companies sell hardware below cost for competitive advantage, or purchase exclusive content for hardware, they are doing so to build a more closed system… We do not want PC hardware to become like that, and we do not think you should want it to become like that either. You should not feel that you have to buy Valve’s hardware; you should be able to view it as one option among many gaming devices and then choose the one that best suits you.” Valve engineer Pierre-Loup Griffais also told the media that pricing for products such as Steam Machine is already “selling close to cost.” He said: “I would say we are more aggressive in terms of profit margins and so on, and now we are trying to get as close to cost as possible.” The component crisis also affected the initial supply volume Valve had planned for Steam Machine. Griffais said, “We can probably only achieve about two-thirds of the original plan now.” Griffais added that at one point the company was not even sure whether it could produce “any meaningful scale of units.” Therefore, the fact that Steam Machine can ultimately reach the market may itself be considered “a small miracle.”
